Information On An iPhone Application

| Wednesday, April 4, 2012
By Jenny Ghite


Earlier this year, Apple released its list of top iPhone 5 apps at the one billion download mark. Downloads just hit two billion, making Apple's "All-Time" Top Apps label even sillier than it was at the time -- but that aside, it's a very interesting list and there are a lot of good lessons to be learned from it.

Mobile app builders are tools that allow you to create your own iPhone programs. They are specifically designed for people who do not have a technical background and allow you to build mobile apps without knowing programming or scripting. So, they are very useful for creative people who are brimming with ideas, but do not have the requisite technical knowledge.

How to get access to this giant cash cow? The iPhone 3G came out in July 2008. Almost half of the top apps had been released by August. The rest were all out by the end of 2008, except one that came out in January 2009.

With hundreds of thousands of apps and millions of dollars in revenue, the Apple store offers very lucrative business opportunities for developers. If you can develop useful, functional apps, you can make a lot of money. Apple gives developers 70% of the revenue that their apps bring in. So, there is plenty of money to be made in the iPhone app store.

So, we have found a few tools that can all be helpful with our mission, making an iPhone 5 app. I would like to drill down a little deeper into the type of app or game I am going to develop. This is where those ideas we all have I'm talking about the ones that have been floating around in our brain forever, well, this is time they start playing their part.

Interestingly, this entertainment is generally not mindless. Most of the games are complex, requiring skill and concentration, and quite a few have many permutations or constant updates (Pocket God). Complex games include Pocket God, Fieldrunners, Texas Hold'em Poker and Monopoly. The simpler games, like the memory matching game Bejeweled 2 or the skateboard app Touchgrind, still require skill and concentration.

Understanding design types for making an iPhone app will prove to be very useful. Once you understand the different design types they will assist you in your decision making for the programming stages. The style of game or app will dictate the kind of programming or programmer that will be needed. Programming is where the magic happens. This is where making an iPhone app starts to come to life. You now will be able to see how the ideas you have had running around in your mind will look on a screen.

Programming is also the time and place to tweak or make any changes you may have. Now the excitement is really starting to take charge at this stage because, right before your eyes you see what once was only an idea is now rapidly morphing into a visible reality and becoming something awesome.

I am going to fast forward from successfully programming the making an iPhone app, to you being the proud owner of an iPhone app or game. The one you always knew in your heart, would one day become as awesome and great as everyone else now sees it to be. But, where do you go from here and what do you do to get closer that ultimate goal the elusive huge payday for making an iPhone app?

You can find a number of freeware/open source app builders on the market as well. They are an ideal choice for people who want to make use of the business opportunities available for iPhone app makers, but cannot afford to spend any money on app building tools.

It really helps to be an experienced software developer, preferably with a background in Internet games. Most of the companies and individuals who distinguished themselves have a long track record in this market. In some cases, it was just a matter of taking an existing business model and making the logical leap to iPhone apps. In others, the app was the start of the business and in some cases it could also be the end of the road.

Four of the top paid apps were orphans or close, with only 1 to 2 apps per developer. Far more common, though, were developers with stables of 3 to 10 apps. Only 1 developer had more than 10 apps. Successful developers leveraged existing products and apps, building on one to create others - but adapting an app to make very similar spin-offs (iBeer, iMilk, iSoda, Magic Wallet), while smart, seems a little too opportunistic.

You need to be creative, think out of the box, and build an app that people would want to pay for. You should then submit it to the app store, get it approved, and promote it. The iPhone app store, as you know, offers incredible business opportunities to millions of developers. So, if you are talented and creative, you can turn your ideas into stylish and functional apps and make a lot of money.




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